2026/04 - Things of Another World
“Play is an action, or a voluntary activity, carried out within certain defined limits of time and space, according to a voluntarily accepted rule, and which nevertheless engages one completely, having an end in itself; accompanied by a sense of tension and joy, and by the awareness of ‘being different’ from ‘ordinary life’. It seemed to us that we could regard this category of ‘play’ as one of the most fundamental spiritual elements of life.”
Johan Huizinga, HOMO LUDENS, 1939
A few years ago, I visited a convent. As a visitor, not a resident. It was a deeply moving experience nonetheless. And it was even more moving to visit it as a game designer. As soon as I crossed the threshold, I thought: ‘Here, the rules of the game are different’. Now, read Huizinga’s quote again and tell me if the definition of play doesn’t also seem like the perfect description of a convent. The convent’s cloister is like a huge, life-size game board, complete with 3D pop-ups. Reading the sacred texts reminded me of hours spent reading the rules. Time stands still. It seems to never pass. Like waiting for your turn in a game after a serial thinker. And then silence. A sigh. A feeling of ideal peace that doesn’t exist in the library in my town where we’ve gathered to play, because our tables are close to the children’s play area. And that’s when I started thinking. In our world, the winner is the one who wins; I wanted a game where the loser wins. A game in which, instead of the arrogance of overtaking, the courtesy of letting others pass prevails. A race in which you try to finish last. A challenge of kindness. That is the premise. The result, however, is the least kind of all the games I have published. Never mind. The theme of the second of the next three games in the MINI CARD GAME series will be a convent. Amen.